The second stage of the game, "The Old Site", is a strong example for how ''Celeste'' represents mental health and teaches coping techniques through gameplay. "The Old Site" begins with many pathways blocked by an unknown substance, preventing Madeline’s traversal through the level. After finding a mirror that allows the character to see differently, the substance turns into a sort of goo that propels Madeline forward. While this substance initially prevents Madeline from crossing the stage, when looked at differently they become a way to help her. This is similar to mental health techniques that get you to look at situations in different ways, such as rewording negative self talk.
 
The second stage of the game, "The Old Site", is a strong example for how ''Celeste'' represents mental health and teaches coping techniques through gameplay. "The Old Site" begins with many pathways blocked by an unknown substance, preventing Madeline’s traversal through the level. After finding a mirror that allows the character to see differently, the substance turns into a sort of goo that propels Madeline forward. While this substance initially prevents Madeline from crossing the stage, when looked at differently they become a way to help her. This is similar to mental health techniques that get you to look at situations in different ways, such as rewording negative self talk.
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