| At its core, this game is about visual arrangement and composition. Scenes are composed and recomposed through the ways a player manipulates the panels. The puzzle piece mechanic works through the use of layered compositions, that line up in different ways depending on the scale, position, and arrangement. Some of these rearrangements break the scene, while others create new scenes. Once they are lined up correctly, the scene shuffles and changes to reveal a new visual puzzle to explore. The intriguing aspect of the game is the use of perspective and angles, which plays with the element of disorientation of ilinx, as the player has to let go of preconceived notions of how the world works, and instead focus on the visual elements and how they match up, even if that means putting together a closeup of a map with a far shot of a clock tower. The detailed illustrations are full of clues that can guide the player in finding hidden connections and arranging these intriguing compositions. | | At its core, this game is about visual arrangement and composition. Scenes are composed and recomposed through the ways a player manipulates the panels. The puzzle piece mechanic works through the use of layered compositions, that line up in different ways depending on the scale, position, and arrangement. Some of these rearrangements break the scene, while others create new scenes. Once they are lined up correctly, the scene shuffles and changes to reveal a new visual puzzle to explore. The intriguing aspect of the game is the use of perspective and angles, which plays with the element of disorientation of ilinx, as the player has to let go of preconceived notions of how the world works, and instead focus on the visual elements and how they match up, even if that means putting together a closeup of a map with a far shot of a clock tower. The detailed illustrations are full of clues that can guide the player in finding hidden connections and arranging these intriguing compositions. |