Further, it “de-emphasizes visual fidelity in favour of the experience of movement” (Bogost 15). Monument Valley is a game that hinges on movement, the movement of ida walking, climbing, jumping; the movement of the totem and the way its movements aid and complicate ida’s movements; the crow’s movements that stop ida’s movements; the movement of the architecture emerging and twisting to create the gameplay; the movement from level to level into more and more intricate forms of architecture.
 
Further, it “de-emphasizes visual fidelity in favour of the experience of movement” (Bogost 15). Monument Valley is a game that hinges on movement, the movement of ida walking, climbing, jumping; the movement of the totem and the way its movements aid and complicate ida’s movements; the crow’s movements that stop ida’s movements; the movement of the architecture emerging and twisting to create the gameplay; the movement from level to level into more and more intricate forms of architecture.
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