There are no explicit win conditions, save for the narrative-laden Quests that a player may opt to begin.  Goals, and win-conditions are largely self-determined.  Some view skill mastery as a goal (i.e. “maxing out”), while others may choose to try and maximize their resources, defeat other players in combat, attain certain items, complete quests, play mini-games, or socialize.  There is an explicit loss condition when a player loses all of their health points.  This results in a ‘respawn’ where all new players enter the game (a relatively safe location), and (depending on the circumstances of their death) possible loss of held items.  Other implied ‘losses’ include poor investment, or receiving disciplinary actions (such as mutes, or account bans).     
 
There are no explicit win conditions, save for the narrative-laden Quests that a player may opt to begin.  Goals, and win-conditions are largely self-determined.  Some view skill mastery as a goal (i.e. “maxing out”), while others may choose to try and maximize their resources, defeat other players in combat, attain certain items, complete quests, play mini-games, or socialize.  There is an explicit loss condition when a player loses all of their health points.  This results in a ‘respawn’ where all new players enter the game (a relatively safe location), and (depending on the circumstances of their death) possible loss of held items.  Other implied ‘losses’ include poor investment, or receiving disciplinary actions (such as mutes, or account bans).     
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