Difference between revisions of "Game Proposals"

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[https://youtu.be/wnhcbN2GVG0 Patrick's Game Proposal]
 
[https://youtu.be/wnhcbN2GVG0 Patrick's Game Proposal]
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(Edmund):Hey - I liked your presentation and paper prototype.  It helped get the message across.  A few ideas you can take or leave:
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Perhaps ‘background’ minigames, or other objects of interest can be hints or clues as to what/when to do things.  These could let you switch focus (either to help, or distract the player).  I remember a good example from school in the form of a long list of test questions with the instructions: Read the Entire Test Before Beginning.  The last question simply said ‘Write Your Name, But Don’t Answer Any Questions’ and of course there were only a handful of kids who did this.  Come to think of it, some prank mechanics like this might also be useful to you. 
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I think there’s a lot to play around with in terms of a player’s authority re: time.  Maybe you can look into narrative devices like active narration, or characters (protagonist/antagonist) that preach or challenge the patience mechanic.

Latest revision as of 10:33, 19 February 2019

Edmund's Game Proposal 2/7/2019

Possible Tools

RPGmaker: for easy/built-in item, or resource manager

Unity: 3D/more visual detail, agent pathfinding (for if a Pikmin-style game)

Reference Links:

Catan OilSprings Expansion

Hellblade Article


Ivana's Game Proposal 2/7/2019

Patrick's Game Proposal

(Edmund):Hey - I liked your presentation and paper prototype. It helped get the message across. A few ideas you can take or leave:

Perhaps ‘background’ minigames, or other objects of interest can be hints or clues as to what/when to do things. These could let you switch focus (either to help, or distract the player). I remember a good example from school in the form of a long list of test questions with the instructions: Read the Entire Test Before Beginning. The last question simply said ‘Write Your Name, But Don’t Answer Any Questions’ and of course there were only a handful of kids who did this. Come to think of it, some prank mechanics like this might also be useful to you.

I think there’s a lot to play around with in terms of a player’s authority re: time. Maybe you can look into narrative devices like active narration, or characters (protagonist/antagonist) that preach or challenge the patience mechanic.