Difference between revisions of "Another Space Game in Twine"

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I feel like it is very segmented.  We start with the 'explorey' part and getting our ship working, then it is onto analyzing the data files.  The second part (where I suppose Science and Planetary analysis is the point of the game) doesn't feel emphasized.  I feel like given the premise of a 'sketchy' ship and data files, this could be prolonged with introducing some unknowns and encouraging estimates or logical reasoning (e.g. maybe planet F's temperature is unknown, but we know it is somewhere between planet E and B, and thus 1/2 closer to the sun than B).
 
I feel like it is very segmented.  We start with the 'explorey' part and getting our ship working, then it is onto analyzing the data files.  The second part (where I suppose Science and Planetary analysis is the point of the game) doesn't feel emphasized.  I feel like given the premise of a 'sketchy' ship and data files, this could be prolonged with introducing some unknowns and encouraging estimates or logical reasoning (e.g. maybe planet F's temperature is unknown, but we know it is somewhere between planet E and B, and thus 1/2 closer to the sun than B).
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Good mods! This was a project for a course with limited Twine time, but given they knew the same java, lots of opportunities to develop this game in relation to further nuances, details and procedures.

Latest revision as of 07:57, 6 March 2019

This is a Twine-based game (not a final project, just something a student did for a weekly production in an undergrad New Media Literacies Project). I was pretty impressed given the short timeline to learn and create something.

Crash Landing

Let me know what you think (critique, possible mods, extension packs, etc. Game shared with permission of the student (kurt)


(Edmund):I like the aesthetic. Applying this style to the data files would probably look great.

I feel like it is very segmented. We start with the 'explorey' part and getting our ship working, then it is onto analyzing the data files. The second part (where I suppose Science and Planetary analysis is the point of the game) doesn't feel emphasized. I feel like given the premise of a 'sketchy' ship and data files, this could be prolonged with introducing some unknowns and encouraging estimates or logical reasoning (e.g. maybe planet F's temperature is unknown, but we know it is somewhere between planet E and B, and thus 1/2 closer to the sun than B).

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Good mods! This was a project for a course with limited Twine time, but given they knew the same java, lots of opportunities to develop this game in relation to further nuances, details and procedures.