Heteronormativity and Identity as Hidden Curriculum

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This chat is about a recent article from Kotaku on Assassin's Creed's "Family Values"... https://kotaku.cm/assassins-creed-odyssey-director-says-we-missed-the-mar-1831818690

Interesting article about "family values" embedded in Assassin's Creed. This is just like the Game of Life.


Life.jpg


Wondering if there are other games that provide different models of experience? Or games that have similar "hidden curriculum" embedded within them? Or "null curriculum" that excludes other possibilities, ways of being and doing? (Kurt)