Game Proposals

From Dadaab Wiki
Revision as of 09:33, 19 February 2019 by Edmund (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Edmund's Game Proposal 2/7/2019

Possible Tools

RPGmaker: for easy/built-in item, or resource manager

Unity: 3D/more visual detail, agent pathfinding (for if a Pikmin-style game)

Reference Links:

Catan OilSprings Expansion

Hellblade Article


Ivana's Game Proposal 2/7/2019

Patrick's Game Proposal

(Edmund):Hey - I liked your presentation and paper prototype. It helped get the message across. A few ideas you can take or leave:

Perhaps ‘background’ minigames, or other objects of interest can be hints or clues as to what/when to do things. These could let you switch focus (either to help, or distract the player). I remember a good example from school in the form of a long list of test questions with the instructions: Read the Entire Test Before Beginning. The last question simply said ‘Write Your Name, But Don’t Answer Any Questions’ and of course there were only a handful of kids who did this. Come to think of it, some prank mechanics like this might also be useful to you.

I think there’s a lot to play around with in terms of a player’s authority re: time. Maybe you can look into narrative devices like active narration, or characters (protagonist/antagonist) that preach or challenge the patience mechanic.