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  • ...e original file) to create a digital artefact. For example, you can 'bend' an image file through a audio/sound editor to create aesthetic effects (e.g., ...use similar methods, hacking (for example) a digital game engine to create an aesthetic 'mod', or artwork based on the hack or [http://www.fastcodesign.c
    6 KB (873 words) - 11:51, 30 October 2018
  • ...new brackets 3) create outgoing link 4) headings: if you create 4 headings an index will be created...
    332 bytes (44 words) - 11:53, 30 October 2018
  • ...storical point of departure: “What if Nazi Germany won WWII”? Consider an educational counterfactual (e.g., What if Edgerton Ryerson opposed, instead
    5 KB (730 words) - 06:50, 12 January 2021
  • To add an image, just click on the image button above on the toolbar (in edit mode). [[File:Example.jpg|250px|thumb|right|example of an example!]]
    739 bytes (122 words) - 05:50, 31 October 2018
  • Write your notes here or upload an image of your mind maps, question, etc.
    74 bytes (14 words) - 08:37, 3 January 2019
  • In taking notes for this class, I have started using an e-reader on my mobile phone. I convert .pdf files to a format that I can hi ...pping part of the game, despite it being frustrating, I was missing out on an important part of the game, one fundamental to video games: frustration.
    38 KB (6,215 words) - 11:16, 6 April 2019
  • I'm in the PhD program (Team Ryerson) in ComCult, with an MA in Cinema & Media Studies from York (specializing in Video Game Studies) ...ter to Bogost's work stemming off of how games teach empathy and move into an adjacent topic: love.
    24 KB (3,946 words) - 20:27, 8 April 2019
  • ...pires'' and the ''Battle for Middle-earth'' games were favourites), and as an angsty male teenager, played mostly online first-person shooters. I like to [[File:Avatar.png|200px|thumb|left|An avatar I made of myself]]
    4 KB (638 words) - 11:40, 28 March 2019
  • ...a degree in Arts and Contemporary Studies from Ryerson, one awarded after an undergraduate career that spanned 11 years because life's a bitch like that ...anymore, but it was something to get up at 0600h every morning, commute to an office, sit down at a desk, and then write the filthiest, most irredeemable
    4 KB (607 words) - 11:57, 31 January 2019
  • ...m of art games. In fact, Ken Wong, the lead designer of the game, wrote in an article titled “The Precipice, and Games as Art,” that his hope for the ...ng authorship, especially as this game developed within a design agency as an internal project, which allowed the team to create on their own terms. Comi
    37 KB (6,187 words) - 19:12, 8 April 2019
  • ...wish to incorporate dynamic teaching methods into my current practices. As an adult ESL teacher and primary level tutor, I have found that languages are ...arning the same content that is often taught in a less interactive way. At an elementary level, learners are provided a social context for play in a virt
    35 KB (5,309 words) - 13:12, 5 April 2019
  • ...useful to dedicate a separate chapter to its coverage. Bogost referenced an important work on flow by Csikszentmihalyi, and used the term in sections d ...and mind. Other definitions include great concentration, or absorption in an activity at hand.
    35 KB (5,229 words) - 14:31, 4 April 2019
  • An Idea for a Relationship Simulator ...s of my childhood into, to the game design challenges I participated in as an adult. As such, I see potential in the immersive worlds that gaming can inv
    30 KB (4,720 words) - 16:47, 4 April 2019
  • ...al, spoke to the constructionist views of Papert, which looks at games as an “object to think with” (2018). There are also shortcomings in this thin ...e process. With each dimension conjunctively in an ideal state, it creates an environment and affinity to the work at hand, which allows for open-ended,
    30 KB (4,802 words) - 15:13, 6 April 2019
  • ...in that as well. I have a 15 year old - which means I was looking towards an empty nest at 46, but that has been recently thwarted by the new life about ...s, but the last time I tried to do that, It all just seemed lie so much of an investment compared to the time I have out here, and there's music to make,
    2 KB (304 words) - 15:41, 10 April 2019
  • ...eted my diploma in education at Kenyatta University, I have also finished, an online B.A. Student, Faculty of Liberal Arts, York University.
    1 KB (182 words) - 09:17, 30 March 2019
  • ...is is even true in most single-player games where communication seems like an unimportant factor. ...nd Harel (1991) later refined definitions of constructionism, seeing it as an enrichment of Piagetian constructivism, where learning is best enacted when
    29 KB (4,659 words) - 19:00, 19 April 2019
  • '''The chat room is an open-forum space for exploring your own interests''' and resources, games e
    2 KB (254 words) - 10:38, 7 February 2019
  • ...II'' competitive: players are allowed not to just kick, punch, and attack an artificial intelligence or a computer, but other, real people. The same goe ...al or reward. Consider ''Counter-Strike: Global Offensive'' (Valve, 2012), an online first-person-shooter’s, “Competitive” mode. Here, players are
    11 KB (1,670 words) - 12:01, 20 January 2019
  • ...t a final project, just something a student did for a weekly production in an undergrad New Media Literacies Project). I was pretty impressed given the s
    1 KB (222 words) - 07:57, 6 March 2019

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